Apparently the whole budget went on matchsticks!! I'm now super interested in finding out what happened to all that money. I mean, look at avatar - a classic example of just throwing money at the entertainment industry. One would have thought that, having invested 100 mil into the project, the end quality would actually be worth it. Many of which, now, have progression and persistence of some sort – for free. The problem was that management looked at the revenue they wanted to generate and priced accordingly, failing to realise (or care) that there are literally a dozen top quality, subscription free team based shooters. A large scale team based shooter, in big urban environments, with unprecedented customisation and some really cool, original features. The game has issues, but I think if you separate the business model from the game itself, it holds up at least a little better. But the real killer, IMO, is the business model.
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